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Shadertoy: Connecting external graphic sources through iChannel inputs

In this video, we dive into more detail on using Shadertoy in Autograph. We go over how to expose Uniforms, add modifers, and export your modfied shader projects as a package.In this video, we show you how to use Shadertoy by connecting external graphics sources to iChannel slots. You'll learn how to use any source created with Autograph as a texture for your shaders!

Tip

This video has subtitles for the hearing impaired and to help with automatic subtitle translation. While automatic translation will not be perfect, you can set the subtitles to your preferred language to better follow along.