Defocus
Controls
Parameter / Script Name | Type | Default | Function |
---|---|---|---|
Red / process_red | Boolean | On | Enable the red channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Green / process_green | Boolean | On | Enable the green channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Blue / process_blue | Boolean | On | Enable the blue channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Alpha / process_alpha | Boolean | On | Enable the alpha channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Defocus / radius | Float | 10 | |
Focus Point Mode / focus_point_mode | Choice | Point | Determine how the focal plane depth is specified: When using Point, the depth at the selected point is used as focus depth, otherwise the specified Depth Value is used directly |
Focus Point / focus_point | Float 2D | 0, 0 | |
Focus Depth / focus_point_depth | Float | 0 | |
Focus Range Mode / focus_out_point_mode | Choice | Depth Range | Determine how the focal plane range is specified: When using Point, the depth at the selected point is used to specify regionsthat will receive maximum blur, otherwise the specified Depth Range is used directly as an offset to the Focus Point depth |
Out of Focus Point / focus_out_point | Float 2D | 0, 0 | |
Focus Plane Range / focus_out_point_depth | Float | 1 | |
Defocus Ramp Gamma / defocus_ramp_gamma | Float | 1 | |
Shape Preset / shapePreset | Choice | Hexagon | |
Custom Shape / customShape | Image | - | |
Depth-map / zmap | Image | - | |
Depth-map Supersampling / depth_map_supersampling | Choice | x1 | Higher means more quality and antialiasing of the depth-map but slower to render |
Depth-map Blur / zmap_blur | Float | 0 | |
Samples / samples | Float | 350 | |
Aspect Ratio / shape_aspect_ratio | Float | 1 | |
Shape Rotation / iris_rotation | Float | 0 | |
Highlights Boost / highlights_contrast | Float | 1 | |
Highlights Threshold Low / highlights_thr_low | Float | 0 | |
Highlights Threshold High / highlights_thr_high | Float | 1 | |
Defocus Level of Detail / max_defocus_lod | Float | 0 | |
Shape Edge Bias / shape_edge_bias | Float | 0.5 | When closer to 1, the edge of the bokeh shape stands out of the middle of the shape |
Shape Edge Gamma / shape_edge_gamma | Float | 4 | Apply a gamma curve to the edge ramp to control the size of the edge |
Shape Edge Gain / shape_edge_gain | Float | 1 | Multiply the edge strength to make it stand out even more |
Chromatic Abberation / bokeh_fringe | Float | 0 | Strength of the chromatic abberation effect |