God Rays
Controls
Parameter / Script Name | Type | Default | Function |
---|---|---|---|
Red / process_red | Boolean | On | Enable the red channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Green / process_green | Boolean | On | Enable the green channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Blue / process_blue | Boolean | On | Enable the blue channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Alpha / process_alpha | Boolean | On | Enable the alpha channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Position / center | Float 2D | 0, 0 | |
Scale / scale | Float 2D | 1, 1 | |
Anchor Point / center_offset | Float 2D | 0, 0 | |
Rotation / rotate | Float | 0 | |
Skew / skew | Float 2D | 0, 0 | |
Skew Order / skew_order | Choice | XY | |
Invert Transform / invert | Boolean | Off | |
Amount / amount | Float | 1 | |
Centered / centered | Boolean | Off | |
From Color / from_color | Color | 1, 1, 1, 1 | |
To Color / to_color | Color | 1, 1, 1, 1 | |
Gamma / gamma | Color | 1, 1, 1, 1 | |
Steps / steps | Float | 5 | Higher means more samples and more quality, at the expense of a slower render |
Output Mode / output_mode | Choice | - | The maximum intensity is used instead of the average |
Color Ramp Mode / interp_mode | Choice | Linear Interpolation | |
Crop To Composition Format / crop_source_to_comp | Boolean | On | Useful to increase performances when doing large blurs of the size of the composition if you don't care that the intensities outside the comp get properly blurred |
Mask / mask | Image | - | |
Mix / mix_with_source | Float | 1 | Dissolves between the original image at 0 and the image with the effect applied at 1 |