Noise
Brief Description
Displace the path based on a noise
Controls
Parameter / Script Name | Type | Default | Function |
---|---|---|---|
Enabled / enabled | Boolean | On | |
Subdivide Steps / subdivide_steps | Float | 3 | Each existing segment will be divided into Steps + 1 new segments |
Subdivide Threshold / subdivide_threshold | Float | 1 | The minimum length of each new segment |
Amplitude / amplitude | Float 2D | -200, 200 | The maximum displacement applied to points in pixels. The x value affects values of the noise below 0.5 and the y value affects noise values above 0.5 |
Separate XY / separate_xy | Boolean | Off | When checked, a different noise seed is used for the X and Y component of the point to displace. When unchecked, both X and Y components are displaced by the same noise. |
Follow Normals / follow_normal | Boolean | Off | When checked, the displacement follows the path normals. When this option is enabled, the Separate XY option does nothing |
Fall-off / falloffGroup | Category | - | |
Enable Fall-off / enable_falloff | Boolean | Off | |
Fall-off Mode / falloff_mode | Choice | Rectangle | - Rectangle: Only portions of the path inside the rectangle will have the modification applied - Follow Path: The fall-off curve defines which portion of the path have the modification applied |
Fall-off Curve / falloff_curve | When Fall-off mode is set to Rectangle, this is the shape of the ramp inside the rectangle area. The X axis represents values that are further from the center towards 0 and closer to the center towards 1. When Fall-off mode is set to Follow Path, The X axis values closer to 0 represent the start of the path and values closer to 1 represents the end of the path | ||
Fall-off Rectangle / falloff_rect | -200, -200, 200, 200 | ||
Invert Fall-off / invert_falloff | Boolean | Off | Invert the Fall-off effect: areas that did not have the effect enabled will have it enabled and areas where it was enabled will have it dampened |
Noise Type / noise_type | Choice | Perlin | - Perlin: Perlin noise - Simplex: Simplex noise - Cellular (F1) - Cellular (F2) - Cellular (F2-F1) - Voronoise: Voronoise (Inigo Quilez, 2014) |
Fractal Mode / fractal_mode | Choice | FBM | - FBM - Turbulent - Ridged |
Ridge Offset / fbm_ridge_offset | Float | 0.7 | |
Seed / seed | Color | 0, 0, 0, 0 | |
Frequency / frequency | Float | 10 | |
Offset / offset | Float 2D | 0, 0 | |
Perspective Offset / perspective_transform | Boolean | Off | When checked, the offset is decreased for each octave to create a perspective effect |
Scale / scale | Float 2D | 1, 1 | |
Rotation / rotate | Float | 0 | |
Skew / skew | Float 2D | 0, 0 | |
Transform Amount / transform_amount | Float | 1 | |
Slice / slice | Float | 0 | |
Octave Slice Offset / slice_octave_offset | Float | 1 | Offset on the slice between each octave |
Octaves / octaves | Float | 1 | |
Octave Offset / octave_translation | Float 2D | 0, 0 | |
Octave Scale / octave_scale | Float 2D | 0.5, 0.5 | |
Octave Rotation / octave_rotation | Float | 0 | |
Attenuation / attenuation | Float | 0.5 | |
Voronoise U / voronoise_u | Float | 0 | |
Voronoise V / voronoise_v | Float | 0 | |
Jitter / jitter | Float | 1 | |
Warp steps / warp_steps | Float | 0 | Number of fractal domain warping steps |
Warp amount / warp_amount | Float | 0 | Amount of fractal domain warping |
Curl / curl | Boolean | Off | |
Curl Step / curl_step | Float | 100 | |
Curl Amount / curl_amount | Float | 1 | |
Contrast / contrast | Float | 0.25 | |
Level / level | Float | 0.5 | |
Gamma / gamma | Float | 1 | |
Invert / invert | Boolean | Off | |
Transform / xformGroup | Category | - | |
Octaves / OctavesGroup | Category | - | |
Deform / DeformGroup | Category | - | |
Grade / AdjustGroup | Category | - |