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Noise

Brief Description

Displace the path based on a noise

Controls

Parameter / Script Name Type Default Function
Enabled / enabled Boolean On
Subdivide Steps / subdivide_steps Float 3 Each existing segment will be divided into Steps + 1 new segments
Subdivide Threshold / subdivide_threshold Float 1 The minimum length of each new segment
Amplitude / amplitude Float 2D -200, 200 The maximum displacement applied to points in pixels. The x value affects values of the noise below 0.5 and the y value affects noise values above 0.5
Separate XY / separate_xy Boolean Off When checked, a different noise seed is used for the X and Y component of the point to displace. When unchecked, both X and Y components are displaced by the same noise.
Follow Normals / follow_normal Boolean Off When checked, the displacement follows the path normals. When this option is enabled, the Separate XY option does nothing
Fall-off / falloffGroup Category -
Enable Fall-off / enable_falloff Boolean Off
Fall-off Mode / falloff_mode Choice Rectangle
- Rectangle: Only portions of the path inside the rectangle will have the modification applied
- Follow Path: The fall-off curve defines which portion of the path have the modification applied
Fall-off Curve / falloff_curve When Fall-off mode is set to Rectangle, this is the shape of the ramp inside the rectangle area. The X axis represents values that are further from the center towards 0 and closer to the center towards 1. When Fall-off mode is set to Follow Path, The X axis values closer to 0 represent the start of the path and values closer to 1 represents the end of the path
Fall-off Rectangle / falloff_rect -200, -200, 200, 200
Invert Fall-off / invert_falloff Boolean Off Invert the Fall-off effect: areas that did not have the effect enabled will have it enabled and areas where it was enabled will have it dampened
Noise Type / noise_type Choice Perlin
- Perlin: Perlin noise
- Simplex: Simplex noise
- Cellular (F1)
- Cellular (F2)
- Cellular (F2-F1)
- Voronoise: Voronoise (Inigo Quilez, 2014)
Fractal Mode / fractal_mode Choice FBM
- FBM
- Turbulent
- Ridged
Ridge Offset / fbm_ridge_offset Float 0.7
Seed / seed Color 0, 0, 0, 0
Frequency / frequency Float 10
Offset / offset Float 2D 0, 0
Perspective Offset / perspective_transform Boolean Off When checked, the offset is decreased for each octave to create a perspective effect
Scale / scale Float 2D 1, 1
Rotation / rotate Float 0
Skew / skew Float 2D 0, 0
Transform Amount / transform_amount Float 1
Slice / slice Float 0
Octave Slice Offset / slice_octave_offset Float 1 Offset on the slice between each octave
Octaves / octaves Float 1
Octave Offset / octave_translation Float 2D 0, 0
Octave Scale / octave_scale Float 2D 0.5, 0.5
Octave Rotation / octave_rotation Float 0
Attenuation / attenuation Float 0.5
Voronoise U / voronoise_u Float 0
Voronoise V / voronoise_v Float 0
Jitter / jitter Float 1
Warp steps / warp_steps Float 0 Number of fractal domain warping steps
Warp amount / warp_amount Float 0 Amount of fractal domain warping
Curl / curl Boolean Off
Curl Step / curl_step Float 100
Curl Amount / curl_amount Float 1
Contrast / contrast Float 0.25
Level / level Float 0.5
Gamma / gamma Float 1
Invert / invert Boolean Off
Transform / xformGroup Category -
Octaves / OctavesGroup Category -
Deform / DeformGroup Category -
Grade / AdjustGroup Category -