Height-Map to Normals
Brief Description
Convert an image (such as a Noise) to normals that can be used with the Relight modifier or even the Normals Map of a material of a 3D object.
Controls
Parameter / Script Name | Type | Default | Function |
---|---|---|---|
Enabled / enabled | Boolean | On | |
Red / process_red | Boolean | On | Enable the red channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Green / process_green | Boolean | On | Enable the green channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Blue / process_blue | Boolean | On | Enable the blue channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Alpha / process_alpha | Boolean | On | Enable the alpha channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Depth / depth | Float | 100 | |
Level / level | Float | 5 | |
Z Range / zrange | Choice | 0 to 1 | - 0 to 1 - -1 to 1 |
Mask / mask | Image | - | |
Mix / mix_with_source | Float | 1 | Dissolves between the original image at 0 and the image with the effect applied at 1 |