Volumetric Rays
Brief Description
Similar to God Rays but with more options to create lighting effects radiating from Position parameter.
Controls
Parameter / Script Name | Type | Default | Function |
---|---|---|---|
Enabled / enabled | Boolean | On | |
Red / process_red | Boolean | On | Enable the red channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Green / process_green | Boolean | On | Enable the green channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Blue / process_blue | Boolean | On | Enable the blue channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Alpha / process_alpha | Boolean | On | Enable the alpha channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Mode / mode | Choice | Luminance | - Luminance: Generate rays based on the input luminance - Alpha Edges: Generate rays based on the alpha contour of the source - Alpha: Generate rays based on the raw input image alpha channel - Alpha Masking: Generate rays based on the raw input image alpha channel but masked outside alpha |
Luma Tolerance / lumaTolerance | Float | 0 | Threshold on luminance where values below it do not produce rays |
Edge Size / edgeSize | Float | 0 | Thickness of the alpha channel edge. Increasing this value decreases rays generated outside the edges |
Edge Blur / edgeBlur | Float 2D | 3, 3 | |
Position / position | Float 2D | 0, 0 | |
Ray Length / rayLength | Float 2D | 20, 20 | |
Ray Pre-Blur / rayPreBlur | Float | 0 | |
Color Ramp Mode / interp_mode | Choice | Linear (Average Alpha) | - Gamma Ramp - Linear (Average Alpha) - Linear (Stack Alpha) |
Add To Source / addOnTop | Boolean | Off | |
Quality / quality | Float | 7 | |
Enable Flickering / enableFlickering | Boolean | On | |
Flicker Speed / flickerSpeed | Float | 2 | |
Flicker Size / flickerSize | Float | 40 | |
Transform Noise / transformNoise | Boolean | Off | |
Desaturate / desaturate | Boolean | Off | |
Gain / gain | Color | 1, 1, 1, 1 | |
Gamma / gamma | Color | 1, 1, 1, 1 | |
From Color / fromColor | Color | 1, 1, 1, 1 | |
To Color / toColor | Color | 0, 0, 0, 0 | |
Enable Radial Falloff / enableFalloff | Boolean | Off | |
Radial Size / radialSize | Float | 500 | |
Radial Fall-Off / radialFalloff | Float | 1 | |
Crop To Composition Format / cropToComp | Boolean | On | |
Transform Mask / transformMask | Boolean | Off | |
Rays Generation Mask / raysGenMask | Image | - | Limit generated rays origin to the mask alpha channel |
Mask Blur / maskBlur | Float | 0 | |
Mask / mask | Image | - | |
Mix / mix_with_source | Float | 1 | Dissolves between the original image at 0 and the image with the effect applied at 1 |