Look At
Controls
Parameter / Script Name | Type | Default | Function |
---|---|---|---|
Enabled / enabled | Boolean | On | |
Target / center | Choice | Custom | Choose a target to look at. This target can be a infinite point on an axis or a custom point - X: An infinite point on the X axis - Y: An infinite point on the Y axis - Z: An infinite point on the Z axis - -X: An infinite point on the -X axis - -Y: An infinite point on the -Y axis - -Z: An infinite point on the -Z axis - Custom: User defined center point - None: This is usefull to only apply the Up part of the Look At modifier |
Custom Target / custom_center | Float 3D | 0, 0, 0 | |
Eye / direction | Choice | -Z | The vector that acts as the eye. This vector will point to the target. For Camera, this is usually the -Z vector - X - Y - Z - -X - -Y - -Z - Custom: User defined vector |
Custom Eye vector / custom_direction | Float 3D | 0, 0, -1 | |
Up / up | Choice | Y | Optional up vector. This will reorient the Transform so that the chosen vector is directed toward the global Y axis. Select None to prevent this step. For camera, it is usually the Y vector - X - Y - Z - -X - -Y - -Z - Custom: User defined vector - None: Don't reorient the Transform |
Custom Up vector / custom_up | Float 3D | 0, 1, 0 | |
Amount / amount | Float | 1 |