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Look At

Controls

Parameter / Script Name Type Default Function
Enabled / enabled Boolean On
Target / center Choice Custom Choose a target to look at. This target can be a infinite point on an axis or a custom point
- X: An infinite point on the X axis
- Y: An infinite point on the Y axis
- Z: An infinite point on the Z axis
- -X: An infinite point on the -X axis
- -Y: An infinite point on the -Y axis
- -Z: An infinite point on the -Z axis
- Custom: User defined center point
- None: This is usefull to only apply the Up part of the Look At modifier
Custom Target / custom_center Float 3D 0, 0, 0
Eye / direction Choice -Z The vector that acts as the eye. This vector will point to the target. For Camera, this is usually the -Z vector
- X
- Y
- Z
- -X
- -Y
- -Z
- Custom: User defined vector
Custom Eye vector / custom_direction Float 3D 0, 0, -1
Up / up Choice Y Optional up vector. This will reorient the Transform so that the chosen vector is directed toward the global Y axis. Select None to prevent this step. For camera, it is usually the Y vector
- X
- Y
- Z
- -X
- -Y
- -Z
- Custom: User defined vector
- None: Don't reorient the Transform
Custom Up vector / custom_up Float 3D 0, 1, 0
Amount / amount Float 1