Based on an EXR sequence containing UV, Depth and Emit passes, this project uses the Vector Blur modifier generating Motion Vectors on the fly for a more realistic rendering.
Simulate an old CRT monitor using Hard Mix blending mode and a gradient and grid based pattern, which can be replaced to change the look of your final image.
This project uses the passes contained in an EXR sequence rendered by Blender/Cycles, to provide necessary information for the Defocus and Vector Blur modifiers and simulate a dusty atmosphere.
This teaser project is made up of procedural elements driven and distorted by music through the ‘Audio Analyzer’ Generator, and the ‘Audio Displace’ Modifier has been applied to the curves.
Generated from a single curve and a Stroke style. This curve is then multiplied, with variations in color, thickness, positioning and timing. Modifying the original curve creates a completely different animation.
Dynamic dripping text animated by multiple Noise generators. The content of the composition named ‘Content’ can be changed at any time to contextualize the project.
Entirely created using the vector shape tool, the direction in which the character is looking is defined by the position of the butterfly, itself parented to a null layer.
Based on a Polygon shape generator, the number of sides is animated when the layer is rotated, to switch from one shape to another. The Shape Instancer allows you to duplicate this shape, applying variations each time.
A simple rectangle with rounded edges is animated and multiplied using Shape Instancer. Each duplicate undergoes variations in size, color and positioning.
Several texts appear in different styles, using both the classic text generator and the one that converts text to paths on the fly. This project shows how these complex animations can be applied to dynamic text.